#ifndef __EnemyManager_H__ 
#define __EnemyManager_H__ 

#include "cocos2d.h" 
#include "Enemy.h"
#include "Player.h"
#include "EnemyController.h"

USING_NS_CC; 


class EnemyManager : public Node{ 
public:
	EnemyManager();
	~EnemyManager();

	static EnemyManager* createWithLevel(int level);
	bool initWithLevel(int level);
	void setTiledMap(TMXTiledMap* map);
	void delNum();

	CC_SYNTHESIZE(int, m_num, Num);
	Vector<Enemy*> getEnemyList();
private:
	Vector<Enemy*> m_enemyList;
}; 


#endif // __EnemyManager_H__ 
